User Interface and Navigation

It is a good idea to get familiar with the graphical user interface (GUI) before we move on. The Streamer and Player have essentially the same GUI. The few differences are explicitly mentioned.

GUI Overview

overview odenvr
Figure 1. Player Main Interface

The GUI is composed of three different components: the top menu, the sidebar (left), and the 3D viewport (right).

Top Menu Bar

odenvr menu
Figure 2. Menu

Many of the menu bar actions are also available as keyboard shortcuts (shown to the right of the action name).

File Menu

Open…​

Open an existing project file

Recent Projects

List recently opened projects for quick access

Save

Save a new or opened project

Save As…​

Save the current project with another name

Close

Close the current project

Import
Scene

Import an exported scene

Camera

Import an exported camera calibration

Template

Import an exported template

Export
Scene

Export the current scene to a file

Camera

Export the camera calibration of the selected Stitched Video

Template

Export a template

Exit

Close the application

Edit Menu

Undo (Ctrl+Z)

Undo the previous action

Redo (Ctrl+Shift+Z)

Redo the previous action

Cut Entity (Ctrl+X)

Cut the selected entity

Copy Entity (Ctrl+C)

Copy the selected entity

Paste Entity (Ctrl+V)

Paste the selected entity

By default Paste Entity replaces the entity’s video inputs with Clone Streams to the original inputs. Use Ctrl+Shift+V to copy the original inputs instead.
Add Child Entity

Add a child entity to the selected entity

Delete Entity (Del)

Delete the selected entity

Window Menu

Fullscreen

Toggles windowed fullscreen mode

Help Menu

Run activation

Activate your entered license. The software also tries to activate a previously entered license automatically at startup

Enter new license key

Enter a new license key

Revoke current license

Revoke the previously activated license key

License Info

Show the current license info

Changelog…​

Show the changelog

Manual…​

Open this manual

About

Show information about the software

odenvr sidebar
Figure 3. Player Sidebar. The HMD tab is specific to Player. Streamer has specific Network and Output tabs.
Root Entity

The root scene graph entity for the current scene

Scenes

List of scenes in the project

Raw Recording

Record what is happening (including playing video) to file

Network (Streamer only)

Configure the streamer network links. On the Player side this is configured in the Remote Streamer entity.

Output (Streamer only)

Configure and control streaming

Plugins

List the loaded plugins and configure where they are loaded from

Com Channels

Configure Com Channels and show active traffic

Statistics

Show statistics

HMD (Player only)

Configure Head Mounted Display (HMD)

Project Settings

Configure settings specific to the current project

Application Settings

Configure global settings that Streamer and Player share

See the Technical Reference for more information about each of these items.

3D Viewport

The 3D viewport is a window into the 3D world where the scene graph entities are located.

Movement

By pressing the left mouse button and at the same time pressing the 'W', 'A', 'S' or 'D' keys, the position of the viewport camera can be moved left, forward, backward or right, respectively. It is also possible to move down and up using 'Q' and 'E'.

Press the home icon or use the (by default) Ctrl+Q shortcut to return the viewport camera position to the origin.

Coordinate System

The software uses a right-handed coordinate system.

coordinate systems right handed

As you can see from the image, this means that -Z is forward, +Y is up, and +X is right. So, if you want to change the position of the viewport camera or entity, you need to follow this system.