Video Composition

The Video Composition entity is used for joining multiple video inputs into one large texture. The entity does not display the texture by itself but acts as a video source that can be cloned from with clone stream input.

Settings

video composite settings
Figure 1. The setting UI for Video Composition.
Texture

Show the joined texture.

Save Texture

Save the current texture to a .png file.

Resolution

The size of the output texture.

Background

The background color of the texture in RGBA color space.

Add Source

Add a video source to the Video Composition entity.

Source Settings

video composite source
Figure 2. The settings UI for for each video source.
Source

Clone the selected video source to the texture, works in the same way as clone stream.

Origin

The pixel position where the video source should be placed. The position is the upper left pixel position of the video source.

Size

The output texture size.

Take care to preserve the aspect ratio!