Video Composition
The Video Composition entity is used for joining multiple video inputs into one large texture. The entity does not display the texture by itself but acts as a video source that can be cloned from with clone stream input.
Settings
Figure 1. The setting UI for Video Composition.
- Texture
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Show the joined texture.
- Save Texture
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Save the current texture to a .png file.
- Resolution
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The size of the output texture.
- Background
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The background color of the texture in RGBA color space.
- Add Source
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Add a video source to the Video Composition entity.
Source Settings
Figure 2. The settings UI for for each video source.
- Source
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Clone the selected video source to the texture, works in the same way as clone stream.
- Origin
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The pixel position where the video source should be placed. The position is the upper left pixel position of the video source.
- Size
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The output texture size.
Take care to preserve the aspect ratio!