User Interface and Navigation
It is a good idea to get familiar with the graphical user interface (GUI) before we move on. The Streamer and Player have essentially the same GUI. The few differences are explicitly mentioned.
GUI Overview
The GUI is composed of three different components: the top menu, the sidebar (left), and the 3D viewport (right).
Top Menu Bar
Many of the menu bar actions are also available as keyboard shortcuts (shown to the right of the action name).
File Menu
- Open…
-
Open an existing project file
- Recent Projects
-
List recently opened projects for quick access
- Save
-
Save a new or opened project
- Save As…
-
Save the current project with another name
- Close
-
Close the current project
- Import
-
- Scene
-
Import an exported scene
- Camera
-
Import an exported camera calibration
- Template
-
Import an exported template
- Export
-
- Scene
-
Export the current scene to a file
- Camera
-
Export the camera calibration of the selected Stitched Video
- Template
-
Export a template
- Exit
-
Close the application
Edit Menu
- Undo (Ctrl+Z)
-
Undo the previous action
- Redo (Ctrl+Shift+Z)
-
Redo the previous action
- Cut Entity (Ctrl+X)
-
Cut the selected entity
- Copy Entity (Ctrl+C)
-
Copy the selected entity
- Paste Entity (Ctrl+V)
-
Paste the selected entity
By default Paste Entity replaces the entity’s video inputs with Clone Streams to the original inputs. Use Ctrl+Shift+V to copy the original inputs instead. - Add Child Entity
-
Add a child entity to the selected entity
- Delete Entity (Del)
-
Delete the selected entity
Help Menu
- Run activation
-
Activate your entered license. The software also tries to activate a previously entered license automatically at startup
- Enter new license key
-
Enter a new license key
- Revoke current license
-
Revoke the previously activated license key
- License Info
-
Show the current license info
- Changelog…
-
Show the changelog
- Manual…
-
Open this manual
- About
-
Show information about the software
Side Bar
- Root Entity
-
The root scene graph entity for the current scene
- Scenes
-
List of scenes in the project
- Raw Recording
-
Record what is happening (including playing video) to file
- Network (Streamer only)
-
Configure the streamer network links. On the Player side this is configured in the Remote Streamer entity.
- Output (Streamer only)
-
Configure and control streaming
- Plugins
-
List the loaded plugins and configure where they are loaded from
- Com Channels
-
Configure Com Channels and show active traffic
- Statistics
-
Show statistics
- HMD (Player only)
-
Configure Head Mounted Display (HMD)
- Project Settings
-
Configure settings specific to the current project
- Application Settings
-
Configure global settings that Streamer and Player share
See the Technical Reference for more information about each of these items.
3D Viewport
The 3D viewport is a window into the 3D world where the scene graph entities are located.
Movement
By pressing the left mouse button and at the same time pressing the 'W', 'A', 'S' or 'D' keys, the position of the viewport camera can be moved left, forward, backward or right, respectively. It is also possible to move down and up using 'Q' and 'E'.
Press the home icon or use the (by default) Ctrl+Q shortcut to return the viewport camera position to the origin.